I figured it was time for another quick progress update on the state of the game. I’ve been flying around the country recently interviewing with various game studios, so excuse my absence. For this post I wanted to show off the first section of the intro stage bridge. Models and UVs are ready and texture work is next on the list. Other updates are more on the engine side and include new particle charging effects, new controls and camera for the 2D mode, re-scaling of the scene to create a better environment, and the initial drop-in position. For now, here’s a SketchFab viewer of the bridge:
Look for more updates in the coming weeks! I should be able to show off some gameplay pretty soon, as just about all of the systems are in place, and definitely some screenshots of the new effects and textures before then.